SHENG RAYMOND LIAO
Tencent Superman
Maya to 3ds Max Facial Rig Conversion
The Superman 3ds Max Facial Rig Conversion Tool converts automatically generated face rig assets from the Superman Maya toolset into facial rigs that can be easily used in 3ds Max software. The facial mesh deformations are consistent with the ones in Maya and controller animation data can be transferred among DCCs as well as shared in game engines, which can greatly improve the production efficiency of facial assets for game projects using 3ds Max.
Please go to the official website for more information: Tencent GCloud
Superman 3ds Max人脸绑定转制工具用于将Superman Maya工具集自动生成的面部绑定资产,轻松地一键转化成能在3ds Max软件中使用的、跟Maya中动画控制器驱动变形效果保持一致的人脸绑定,同时保证动画树蕨能在不同DCC及游戏引擎中共用,能极大程度上提升使用3ds Max的项目组面部绑定资产生产制作效率。
请前往官方网站获取更多信息:GCloud文档中心
To ensure the consistency of the core rig driving logic, the conversion tool "translates" Maya rig node graphs of various asset templates into computationally equivalent C++ codes that are compiled into 3ds Max dynamic libraries (.dlo). Other differences such as coordinate system and animation constraints between 3ds Max and Maya are nicely treated.
为了保证核心绑定驱动逻辑的一致性,转换工具将多种资产模板的Maya绑定节点图“翻译”成计算上等效的C++代码并编译成3ds Max动态库插件(.dlo)。同时针对3ds Max和Maya的其他不一致特性,比如坐标系统及动画约束,也进行了恰当的处理。