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3D Game Framework
Pull the Sticks!
​Try your best to pull out sticks from the stack and put them into the glass box! Be careful of the friction though, since you may drag other sticks out incautiously, drop them onto the floor and lose your score.

Pull the sticks is a three-dimensional physical simulation game created in a personal 3D game framework written in C++, where I as the engineer encapsulated DirectX 9.0 and NVIDIA PhysX 2.8 SDK to create high-level rendering and physical modules. I wrote the 3D game framework under the hood in 2014 Spring when I was a Junior Game Design and Development(Technical Direction) student taking the ”Computer Graphics Programming" class studying at Communication University of China in Bejing, under the guidance of the tutor Kaiming Yi (易恺铭) who is currently a senior software engineer serving for Tencent Game. The project process last for a semester. Big thank to the teammate Ziyang (Lucia) Wang's (王子洋) contribution in the gameplay idea and the user interface design.

The link to the Github repository: 

https://github.com/RaymondLiao/NlGameFramework.git​

Pull the Sticks!
Project Opened in Visual Studio
Pull the Sticks!
Project UML Class Diagram Samples
DISTICSEVEN
DISTIC SEVEN
Gluttonous-Snake-like
2D  action  game
My Land
C-Plus-Plus Edition
Anti-Cancer
A Conway's-Game-of-Life Style Simulation with Intervention
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